Version 4.6 Problem with vulkan!

There is some issue i m facing with Godot 4.6+ versions is that they shutters, i asked a question about it here ; New projects lagging while old one r ok!

I do not know its only with me or with everyone also i m not much of a tech expert so i tried some ways like to reinstall graphics drivers ( which didn’t solved it ) and tried to open it with opengl3 which kinda worked but it change it from forward+ to compatibility , but when i made the tempelate in version 4.4.1 and then convert it to 4.6.1 it works fine no shutter at all.

My specs ; Intel Iris XE
16 gb lpddr4x

    Intel i7 11th gen
    Win11

1tb nvme ssd

Have you tried changing your rendering from Vulkan to Direct3D?

No i only tried changing it to Opengl3

As of 4.6 new Godot projects default to using Direct3D because unfortunately Vulkan drivers continue to have issues with Windows due to driver changes that Godot cannot control. So it is recommended to use Direct3D for Windows.

How can i change it to direct 3d ? :sweat_smile:

  1. Go to Project → Project Settings.
  2. Select the General tab. (It’s the default.)
  3. Scroll down to Rendering on the left.
  4. Select Rendering Device on the left.
  5. Click on the drop-down next to Driver.windows and select d3d12.
  6. Click the Save & Restart button that appears.
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Oh i got it, it was on d3d12 that’s why it was lagging i put it now on vulkan now its good :+1:

But what is d3d12, is it directx 12 ?

Yes it is.

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