There is some issue i m facing with Godot 4.6+ versions is that they shutters, i asked a question about it here ; New projects lagging while old one r ok!
I do not know its only with me or with everyone also i m not much of a tech expert so i tried some ways like to reinstall graphics drivers ( which didn’t solved it ) and tried to open it with opengl3 which kinda worked but it change it from forward+ to compatibility , but when i made the tempelate in version 4.4.1 and then convert it to 4.6.1 it works fine no shutter at all.
My specs ; Intel Iris XE
16 gb lpddr4x
Intel i7 11th gen
Win11
1tb nvme ssd
