Very basic Follow Viewport setup - not following viewport at all

Godot Version

4.2.2

Question

I have an incredibly basic game set up (still managed to break it though) wherein I’m attempting to have a CanvasLayer follow the viewport. I’m following a tutorial, and quintuple-checked that I did everything the way the video showed, but the CanvasLayer (or at least the ColorRect attached to it) does not move at all when the player moves.

Here’s my node tree (note that there is an untouched Camera2D node under the Player scene):

Screenshot 2024-10-19 134047

Any help would be appreciated. Thank you for dealing with my amateurity.

If you add another control node element as child of your canvas layer, did it work as espected? If yes, it’s a graphics card driver update problem. It exist for a long time now by I haven’t found where is the issue in github who explain it.
This problem only affect the first graphics element of a canvas layer.
If you cannot solve the driver problem, just create an empty panel 1px per 1px as first child of your canvas layer.

Thank you. Unfortunately no, that solution doesn’t appear to change anything.

It definitely could be an issue with the graphics card. Mine is very crummy (Intel HD Graphics 4000, twelve years old) and I had to do some tweaks to get Godot to open. I found the two Github issues (here and here)—their cards are five years younger than mine, so maybe that’s why they’re able to solve the issue while I can’t use the same solution.