Video stream player array breaks when some videos are added, but not all

Godot 4.2.2

I am using a video stream player array to change a video when a dialogue option is selected. When some videos are used, the dialogue progresses normally. However, the dialogue freezes when other videos are used. I do not know why some videos work, while others do not.

I am using the Clyde plug-in to create the dialogue system.

Here is how I made the video array system:
extends VideoStreamPlayer


@export var videos: Array[VideoStream]
var current_video: int = 0

@onready var dialogue

func _ready() -> void:
	finished.connect(_play_next)
	_play_next()
	dialogue = ClydeDialogue.new()
	dialogue.load_dialogue("res://steamed_hams.clyde")
	dialogue.event_triggered.connect(on_event_triggered)


func _play_next() -> void:
	if current_video >= videos.size():
		return
	stream = videos[current_video]
	play()
	current_video += 1

Here is how the videos are called in the main script:


func on_event_triggered(event_name):
	if event_name == 'show_DoorZoom':
		$VideoStreamPlayer.stream = $VideoStreamPlayer.videos[0] 
		$VideoStreamPlayer.play()
	if event_name == 'show_DoorHold':
		$VideoStreamPlayer.stream = $VideoStreamPlayer.videos[1] 
		$VideoStreamPlayer.play()
	if event_name == 'show_ExisOpen':
		$VideoStreamPlayer.stream = $VideoStreamPlayer.videos[2] 
		$VideoStreamPlayer.play()
	if event_name == 'show_ExisKnock':
		$VideoStreamPlayer.stream = $VideoStreamPlayer.videos[3] 
		$VideoStreamPlayer.play()

Here is how the triggers are called in the Clyde dialogue system:

== Dialogue_Start

{trigger show_DoorHold}
Chalmers: Well, Seymour, I made it, despite your directions.
	+ Ah, Superintendent Chalmers, welcome! 
		{trigger show_ExisOpen}
		Skinner: I hope you're prepared for an unforgettable luncheon!
Chalmers: Eh...

Here is the information of a video file that doesn’t work:

I cannot upload any other images in this post as a new user.