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I have an issue that super easy to recreate. The game crashes on a Windows export without “Export with Debug”
I have created 2 simple scenes with VideoStreamPlayer and a button in each to switch between them. When I run the game in the editor, it works fine, when I export it with debug it works fine. As soon as I untick “Export with Debug” the game crashes randomly, sometimes after a few button clicks(changing scenes), sometimes on the first click… The console gives no errors whatsoever…
Tried to do it in Godot 4.0.3 and 4.1 beta3, the result is the same. I have also recreated this in Godot 3.5.2, the exported game without “Export with Debug” works fine, without crashes at all.
I have spent 4-5 hours yesterday searching internet and trying to fix it, but I couldn’t. Tried different ffmpeg builds to convert the video, tried different video framerates. Is it a Godot 4 issue?
I have a game that does this, and only on Windows too (and also, it didn’t use a VideoStreamPlayer). I didn’t investigate why (it was an HTML game) but if you do have a small test case, report it as a bug.
spaceyjase | 2023-06-28 10:18
I did report a bug on Github too.
freecreativename | 2023-06-28 11:38