View camera rendering bounds in 3D

Godot Version



hi, is the a way to view the camera render bounds?
so what I want is, in the editor, when a camera is selected, a wireframe box (if orthogonal view it is a box, if perspective it is a pyramid, without the cap where near culling begins).

this way I can see if objects are inside or outside this view box while I move them around my scene.

is there such a feature? if not how can I achieve this??