Viewport is buggy (OGL 3)

Godot Version



Hello everyone, I recently installed Godot on my PC and I’m having some problems with the viewport (I don’t know the name of it, but in blender it’s called that). Example:

Some black fragments and invisible objects.
If I put any other compatibility option everything goes black

I forgot to say, but when I run the project everything works "fine ":

with what part of C# you needed help here?

Ah, I’m sorry, I thought the C# tag was for the Godot version, I’m already removing it