Viewport is consuming MouseMovementEvents, all other inputs work fine

Godot Version

4.3

Question

Basically what it says in the title, I had a simple scene I was loading into a existing scene with many viewports and it worked fine but as soon as re-structured the nodes and put the viewport and container on the same scene as the 3d objects being rendered the viewport block all mouse movement events from passing, while being set to pass and Object picking enabled

The viewport should have a property where you can set the way it should handle inputevents

It does have that! And all inputs work just fine, keyboard works perfectly and so do mouse buttons but mouse movement, for some reason, isn’t going past the viewport and I don’t think theres any specific setting for that

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