Violent Crashing at Random Intervals

Godot Version

Godot 4.4

Question

Godot seems to go through fits of crashing every so often and it has been happening consistently for over 2 weeks now, please help!

I will usually be able to work for a hour or so before Godot stops responding, after which it’ll either crash instantly upon re-launching or work for 2 minutes before stopping again for like a hour before fixing itself.

These fits happen seemingly randomly, it can’t be anything within the project.
Restarting usually doesn’t fix the issue.

I don’t know anything about the Godot console, can anyone tell me what I gotta do to check whats causing this and fix it? Maybe some driver or graphics issue?
The crashes are very demotivating for work :frowning:

Either way, specs in case they’re relevant!
RTX 4050
12th Gen Intel(R) Core™ i7-12700H 2.30 GHz
32GB RAM

1 Like

You could try to run the editor with --verbose enabled by launching it from the command line and see if there’s anything weird in the output.

Do you have any plugin enabled? Using GDExtension?

You could also check the issues tracker and see if something similar has been reported. For example, here are all the issues with the crash tag GitHub · Where software is built

1 Like

Hi!
Thanks for the advice with verbose. I will return with an update the next time a crash happens with the logs.

Also! I only use Dialogic and Phantom Camera as plugins. No other plugin or extension that I’m aware of.