Hi Everyone,
Just a heads up I have moved all further development updates for my Virtual computer project to Github. I have closed down my Youtube channel for a number of reasons.
Cheers
Ryn
Hi Everyone,
Just a heads up I have moved all further development updates for my Virtual computer project to Github. I have closed down my Youtube channel for a number of reasons.
Cheers
Ryn
i’d love to see more specifics on a readme or something! the concept is super cool
Hi
The system manual is available from the GitHub page which contains pretty much everything and is always up to date with everything in the current version.
Though you’re right I should probably add a quick features list to the readme…
Cheers
Ryn
might want to put that in the readme too didn’t notice until you told me, super excited to read through it now though
Will do…
Ryn
Hi Everyone,
I’ve updated my Github page with further information and new screenshots, if anyone would like to have a look and let me know what they think. Version 1.0.16 Beta is available now, and hopefully I’ll have 1.0.17 Beta up in a week or so.
Cheers
Ryn
Here’s a little bit of assembly coding from Viro, for those like me who like that sort of thing.
bubbleSort:
pusha
sortStart:
lda false
sta flip
lda #sortData
sta lvp
inc
sta uvp
lda count
stc
sortLoop:
lda [lvp]
cmp [uvp]
jgz skipFlip
lda [lvp]
xch [uvp]
sta [lvp]
stb flip
skipFlip:
lda uvp
sta lvp
inc
sta uvp
lp sortLoop
lda count
dec
sta count
lda flip
jnz sortStart
popa
rts
One could use this inside a game. Imagine walking up to a CRT monitor and you have to type in Viro code to hack the computer (Queue the fallout 4 theme music).
Thanks, cool idea.
I had thought of creating a plugin so you could program Godot directly in Assembly but coding some in a game would be fun as well…
Regards
Ryn