I am having a problem with my inventory system. Hypothetically my code should make it to where details about an item are revealed when the mouse hovers over the item in question but for some reason, my code is not fulfilling that function. Any help is appreciated
A further update is that this visibility is only in one of my scenes I found that the item description and usage panels are visible in my shop scene versus my forest scene.
It may have something to do with mouse_filter settings. The node connected to _on_ItemButton_mouse_entered() needs to have mouse_filter set to MOUSE_FILTER_STOP or MOUSE_FILTER_PASS.
Also, if there are other control nodes on top, they should use MOUSE_FILTER_IGNORE so that they don’t block the mouse events.
That was it I realized that there was another control node in my main scene that was in charge of timekeeping UI and it was not set to ignore the mouse. Thank you so much