Onelife
February 11, 2025, 2:59pm
1
Godot Version
4.3.stable.mono
Question
`Hello, I have a display issue exclusively with Godot.
Whether in the editor or in-game, I’m seeing strange visual artifacts. This problem occurs only in Godot—no other application on my PC is affected.`
With how many people run into this issue, it might be a good idea to sticky one of these threads so the same answer doesn’t have to be posted again and again.
It’s likely an NVIDIA driver issue. Consider rolling back to the previous version if you’re able. If you have some sort of auto update system, disable it for now.
opened 11:35PM - 30 Jan 25 UTC
bug
topic:rendering
confirmed
topic:thirdparty
### Tested versions
- Tested on Godot 4.3, 4.4beta1 and 4.4beta2
### System i… nformation
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
### Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
https://github.com/user-attachments/assets/b176167c-cab5-4490-8b56-d7964d27d42b





### Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
### Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem
2 Likes
system
Closed
March 13, 2025, 3:19pm
3
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