Visual Shader BUG ...fast new chunk lod method

Godot Version

4.6

Question

I made a weird chunk LOD shader that just displaces verts based on height …

But the problem is that the Engine Clips the chunks based on the height and size of the original node. Is there an easy way to change the size of the node AABB ?

You can try setting a GeometryInstance3D.custom_aabb or try changing GeometryInstance3D.extra_cull_margin

Thanks, ive been trying to set the AABB and im still testing. Finally got collision working. i will check out the cull margin too, thanks.

Yeah that worked, i was confused about the custom AABB because the position was relative to the node position, but i had to change the y value, so it was Vector3(0.0, new_y, 0.0),

Then the sizes were just the new bounding box sizes.