Godot Version
4.5 beta6
Question
Hi everyone,
I’m currently working on a “blinking shader” tutorial. The whole thing is implemented with a visual shader.
I now have the problem that the “Color parameters” node has not only “RGB(A)” but also “RGB(I)(A)” values. If I set everything to white – i.e., #ffffff – my AnimatedSprite2D continues to be visible as normal. If I set it to #000000 – i.e., black – the sprite is actually black. If I change it back to white and turn up the “i,” the sprite becomes white, but also turquoise. I assume that something like identity or brightness is meant here.
How can I solve this so that I can use white normally?
