VisualShader parameters not appearing

Godot Version

Version 4.7

Question

I’m trying to make a custom VisualShader; I added a ColorParameter, but the parameter isn’t showing up in the inspector view (see attached image).
Is there something I’m missing here? I tried to look this up online but couldn’t find any information.

Looks like you’re assigning the shader to an inherited material. For start, try assigning it to a new material.