Vivisection Point in Godot

Godot Version

Godot 4.5.2

Question

It is possible to make better version of the vivisection point system from Vivisector Beast Within in Godot or atleast recreate it? I have passed sometime thinking about it, but i don’t know if it is possible that something like it would be viable in any shape or form, i presume that the answer is yes because of the nodes. But i’am just a dreamer, so can you guy help me on it?

Video and image:

It’s possible. Anything any 2000s game was doing is possible to re-create in Godot.

But how exactly, i have searched a bit and found that something like it is achevable in Blender, but in the engine, i will have to find out myself?

I can’t give you any suggestion because you didn’t describe or showcase the effect in detail.

Yes i’m sorry, but the effects is kinda simple basicaly when the player fires a gun, a piece of the skin/flesh of the enemy disappears where the projectile is supposed to have hitted, notise that of the 12 guns, 8 are hitscan and one is a contact grenade so i presume its just a object that is dropped.

That’s not a very accurate description. Maybe post some footage that shows the effect, ideally in as many different cases as possible. Also, don’t assume people have played the game you’re referring to.

In general, you can do an effect like this by swapping the mesh or some of its parts.

Yeah sorry for that, it’s just that i really like this game, oh well i have included a the video in post of a player using a m60 against a mecha rhino.