Wait for the mesh to load to mark a scene as ready

Godot Version

4.4.1

Hello,
In my project I happen to load a scene, and such scene loads and shows to the user before meshes are ready, as shown here (ignore discord).

Is there a way to prevent this from happening? I tried doing a background loading of the scene, like explained here, but that doesn’t help (I assume I’m just moving the problem).

Ideally, I want to know when all the meshes are ready to be shown to the users

Can you post the code so we can see what you are doing?

After a lot of pain I found the problem:
It was related to the ProtonScatter plugin by HungryProton, and it’s explained here.

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