Godot Version
4.4.1
Hello,
In my project I happen to load a scene, and such scene loads and shows to the user before meshes are ready, as shown here (ignore discord).
Is there a way to prevent this from happening? I tried doing a background loading of the scene, like explained here, but that doesn’t help (I assume I’m just moving the problem).
Ideally, I want to know when all the meshes are ready to be shown to the users