Want To Make A Momentum Based Fast Paced Roguelike Game

Godot Version

My Godot Version Is 4.6.2

Question

I am trying to make a fast paced roguelike survivor in which you’ll have to go through randomly Generated Rooms Of different varieties and try to survive different entities (Just like how Roblox Grace Works) and combat also included
But whenever I try to code the movement, it either gets overridden by other movement codes or sometimes the code doesnt work properly
Also coding in momentum is way too difficult because wdym when i slide my velocity starts from 0 all again

It sometimes feels too janky and my player animation just keeps jittering and sometimes doesn’t even work no matter how well defined code i write for that

And sometimes when I try to do an animation in godot, It always Teleports me to the world origin and clip me through the floor
Is There Any Way To Make The Movement Work Out Without Any Trouble???

We can’t help you without seeing your current implementation. Please share the movement script as preformatted text with triple backticks ``` at the beginning and end of the code snippet.

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