I am trying to have my hud display the current weapon in the weapon slot, and I’ve been trying to do this through changing the texture but it doesn’t work.
That means it doesn’t like $HUD/Weapon Fist, which usually means it’s in another part of the scene tree. What does your node hierarchy looks like, and where is this script attached?
To be clear, what I think is happening is something like:
Scene
Player << script attached here
HUD
Weapon Fist
In that case you’d need $"../HUD/Weapon Fist" to reach that node from Player.