Godot Version
v4.2.2.stable.official [15073afe3]
Question
Hey all - working on my first game (for itch.io’s climate game jam). I’m having a few problems after exporting my project to Web (compatibility rendering mode) and publishing on Itch that I’ve been struggling to resolve. The game works perfectly in the editor, but has some big issues on web after export. Disclaimer: I’m very new to this.
Link to video: Screen Recording 2024-08-14 at 4.03.19 PM.mov - Google Drive
Things that aren’t working:
- My enemies don’t move. They just stand where they’re initially placed in the scene (see editor screenshot)
- Dialogue Manager add-on (from Nathan Hoad) isn’t working (no dialogue is being shown)
- The environment lighting is off
Things I’ve tried:
- SharedBufferSupport is checked on Itch.io
- *.json and *.dialogue are added under “filters to export non-resource files/folders” in Project Settings/Export/Resources
- Otherwise default export presets after downloading the export template from best available mirror
I’m on a Mac (Ventura 13.4) and running Chrome.
I’m not super technical and the answers ChatGPT’s giving me about the browser processing physics in WebAssembly differently are beyond my understanding. Worked a while to get this far only to not be able to publish it :*(
Any help would be greatly appreciated!