With the incorrect version or with the fixed version?
with bestscore version
Okay change that to βnameβ and try again
fade_out
fade_out
fade_out
Player died with score: 12
Success: False
Updating highscore from 12 to 12
Saving highscore: 12
Highscore saved successfully: 12
Setting highscore label to Russian
bullet
Audio finished
updated version
Yes it should not work inside of Godot, i think it can only work when its exported
why my game doesnt loading
i have waited 2 minutes but before just seconds in godot everything perfect, but how leaderboard will affect my game loading
I dont think this has to do with the leaderboard. Maybe upload it again? I have to go soon so you have to deal with this alone unitl tomorrow
no problem i will too anyway i think it must work as you said
i dont know but
this time its false so i think it will better to discus it tomorrow but anyway thanks for what you do today!
You can try
func set_highscore(name: String, score: float):
var options
options = {
"name": "BestTime",
"score": score
}
Bridge.leaderboard.set_score(options, funcref(self, "_on_set_score_completed"))
func set_highscore(name: String, score: float):
var options = {
"leaderboardName": "BestTime",
"score": score
}
Bridge.leaderboard.set_score(options, funcref(self, "_on_set_score_completed"))
I will try soon
okay the same but i think maybe we need to change the βscoreβ: score
to my high score cuz only what need to be saved is my high score.
in this video he was using his best score
Thats what you are doing in this line
highscore = current_score
AdManager.set_highscore("Player", current_score)
They are the same value
Can you send the link of this tutorial?
ah yes
I think the only way for the leaderboard to work is if you use the authentification
you mean log in or smth like that to have your nickname ?