Webcam Workarounds on Windows/Linux

Godot Version

4.2

Question

Hello all!

I know there are several open pull requests/issues about bringing webcam feeds into Godot on PC and Linux for Godot 4.2. However, I’m trying to find a decent workaround until that’s implemented. Anyone have any good ideas on directions I could go even if it’s a little more involved? Is there anything like spout, ndi or something else that might work at the moment?

Thanks for the help!

Long time ago I used gdnative and opencv lib for a similar task. Don’t have that project I’m afraid.

Woah neat! Do you remember if it was difficult to implement?