Weird audio positional issue, maybe bug?

Godot Version



Sound effects coming from my player spaceship have suddenly stopped moving with the player and are instead all positioned at 0,0,0. They worked fine before and I haven’t touched anything that could do this. Now even if I make a new player spaceship scene and add new AudioStreamPlayer3d’s in it, they all go to 0,0,0. In the editor I can see their icon there in the center of the world but in the player scene they’re at the player’s center.

Oh apparently they work if they’re at the root of the player scene but not if they’re inside an empty node (to group them for clarity since I’m going to have a lot of them), but I swear they used to work like that earlier.