Weird font issue

Godot Version

4.6

Question

Hey so I’ve downloaded this font, inside the web app everything works fine draws everything correctly, but inside godot i get the numbers squashed somehow and only on 69, I’ve checked with the normal font, doesnt happen, but i cant repeat this “bug“ anywhere else, so my question is, is this godot’s doing or the font?

Heres with the font:

Heres with the default font:

it was the font lmfao but why only in godot is beyond me

I don’t know what that font is or where you got it but 69 might’ve been set up as a kerning pair, and was manipulated to merge like that.