Weird Lighting Issue With SpotLight3D

Godot Version

4.7

Question

I’m confused by how SpotLight3D works

After a certain distance, the closer you get to an object, the less it gets illuminated until it does not even get a shed of light.


I even put the light source behind the front of the car to ensure it affects more objects. What setting do I need to tweak to adjust the “minimum distance” for the light to have an effect?

What happens if you increase the light intensity?
Is this tree a sprite?

Yes, the tree is a sprite



Increasing light Energy helps but still, the closer I get the less it gets illuminated. Plus, increasing the energy breaks the aesthetic I’m aiming for. ://

Don’t use negative attenuation.