Godot Version
4.3
Question
The 128x128 PNG I am importing has these lines on it after import. The image is sRGB so I don’t think that the color profile is the issue. Ive played around in the import settings and nothing seemed to change it. Does anyone else have an idea of why this is happening?
Imported Texture
1 Like
you maybe imported the wrong texture or its maybe because of a shader
Here is the original texture for reference
can you take a screenshot of the hole window,that will really help
Open them in a new tab and zoom in. The imported texture has these weird lines on it.
change the file to .jpeg because jpeg doesn’t support transparency not like png that has transparency support
i did it for you.download this:
Why does a jpeg work but not a png?
I have figured out what was causing it! Vram Compression for 3d texturing gave it the weird texture and reimporting the image after disabling the compression didnt reset the compression. I had to delete the image and manually reimport it. Thankyou @Neonsise for offering help!
thats amazing that you have figured out by yourself.two steps ahead from being a senior
because JPEG doesn’t support transparency so the transparent borders shouldn’t be here.but a png supports transparency so the borders should be there.it was hard to understand because i didn’t saw a screenshot of the hole engine.but yeah,you fixed it and that’s amazing