Godot Version
4.7
Question
I have an r6 roblox character im currently animating, it consists of a single node3d that contains 7 meshes(right and left leg and arms, torso, head, and a face for the head) i added property track position and rotation for each mesh in animation editor and animated it (just a walkcycle), but later when i replayed it, the playback showed some meshes(right leg and left arm) turning in the longer direction when the arm/leg couldve rotated to the left/right instead of left/right which wouldve been a much shorter turn(sorry bad wording over here)
im fairly new to godot so i might be missing on something really obvious ![]()
i would appreciate any helps you guys could give
thanks ![]()
