Godot Version
4.5
Question
Hello!! ![]()
So i want to make this scene where one character peers down from a ledge, and once the player character notices the NPC, she backs away and disappears (think horror games where you shine your flashlight on something to make it go away, or Freddy from FNAF 3? kind of that but peering over a ledge, just to give an example.)
My problem is, i dont want the whole game to stop while running the cutscene, but i also dont want the player character to have a flashlight, so that cant be the signal for the NPC to disappear. I want to just have the player to look at it for a second or two, enough time to notice it, before it plays the animation of it crawling back and disappearing.
I also what the player to be able to react, move the character/camera, and interact with other objects while this cutscene is happening.
(Also, I have a placeholder character model in blender that I can rig very quickly, if i need to do that, but i dont know how that works for godot. I only started 3d modeling/animation software a few months ago, and godot only a month ago, so im not sure how exactly to make character rigs work in godot like that unless i do it in blender and just stop the whole game for the cutscene.)
(On this note, would i do lighting and rendering in post production? My plan is to go through and only put placeholders for now, except for the 2d animation and soundtracks, and render my 3d art later so i can make sure the programming still works, the game is fun, and in reality, because i need to grow my 3d modelling skills first. Is that a good idea or should I change strategies?)