Weird weight painted mesh behavior when zoom in/out

Godot Version

I use Godot4.5.1

QuestiSon

So I had this evenly weight painted thing, and it bends properly… but when zoom out of certain distance, it doesn’t and does this supper funny thing :joy:

Is this some kind of optimization? Any project setting to fix this? It is funny but really frustrating… I want to search for help but the question is really hard to discribe

Okay this is a easy one, I just searched LOD in project settings and disabled LOD, and it worked, Idk how LOD works and why it works on this but anyway this problem is not a problem now!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.