When I instantiate a scene named Floor and add it to a level with add_child.
What will Godot name the new children? Will it be Floor1, Floor2 etc or are all the instances called Floor?
I want to add floortiles with a marker on them, add a new instance and snap to that marker, over and over.
However I don’t know how to access a Node within a node(Marker) created in runtime.
For one because I don’t know its name.
I’ve tried get_instance_id, or set instance id, but I doesn’t seem to get the syntax right or using it in the wrong way.
I’m a beginner and trying to learn.