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So I have been reading this from the docs: Resources — Godot Engine (stable) documentation in English and notice it mention we can have two types of resources, External and built-in.
The only difference I can see is when it saves the file, I can see some differences in the tscn like on external it it has the [external] snippet vs on builtin it uses load_path
but other than that how does this impact the project? What does it mean to have something load built-in vs external? What is recommended here and what is the advantage of using either?