Pretty simple question since Im just getting into game development with Godot, and Im currently making a Smash Bros like fighting game. I do know about nodes and CollisionShape2D and hitboxes and probably a few very basic scripts while playing with the engine myself.
Just wondering where can I find info that can help me build a game like this and what I might need?
As @wchc eluded to, the official documentation is a good way to learn the systems and functionality Godot offers natively.
Your question is quite broad so there’s not much else to be said. It depends on the type of game you have in mind (not just the genre). If you just want to build an exact smash clone, then I guess a solid movement system is the first place to start; a system capable of ledge grabs, air jumps, dodging etc.