Godot Version
4.6.3
Question
This is a somewhat general question, but is there any function that i could use to detect one time events instead of process? For example, if a boss’s health is 0, a function would trigger. I know this sounds dumb, but the problem is that process uses a lot of well, processing power, and I’m new to Godot, so I’d like to know any other functions which serve the same purpose.
I’m very new to Godot, so this probably sounds rather dumb.