![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | bgegg |
I use self.add_child () and want to order the textures as horizontal.
extends Node2D
var sprite = load("res://0_practice/array/sprite.tscn")
var sprite_ins = sprite.instance()
var simple_array = [1,1,1,1]
func _ready():
for i in range(4):
Is it possible to arrange four textures as horizontal?
insert function seem difference
That’s the docs from 2.1
Here’s the 3.1 version: Array — Godot Engine (3.1) documentation in English
Dlean Jeans | 2019-07-04 12:10
How do you add_child a sprite?
The texture is 64px
for i in range(4):
simple_array.insert(i,sprite_ins)
add_child(sprite_ins[i])
bgegg | 2019-07-04 20:30
I’m unclear what you’re trying to do in your question.
sprite_ins
is a Sprite
not an Array
so you can’t add [i]
after it.
simple_array
is an array of int
so I dunno why you insert the same sprite_ins
(which is a Sprite
) 4 times.
Dlean Jeans | 2019-07-05 07:19
sorry,my english is difficult to understand
i want order sprite like this by array
array = [1,1,1,1] is sprite position.
This is useful when making puzzles
bgegg | 2019-07-05 08:04
array = [1,1,1,1] is sprite position.
How does that work?
Positions in 2D are stored as Vector2.
1
is the position? Horizontally? Vertically?
Dlean Jeans | 2019-07-05 17:28
thanks for comment.
it is horizontaly position.
I want to fill a square with a two-dimensional array like a puzzle
bgegg | 2019-07-05 20:13
i finished this problem.
thank.
extends Node2D
var sprite = load("res://0_practice/simple/sprite.tscn")
func _ready():
main()
func main():
var array = []
for i in range(4):
array.append(null)
print(array)
var piece = sprite.instance()
add_child(piece)
piece.position = sprite_position(i)
func sprite_position(x_loop):
var x_pos = 0 + 64 * x_loop
return Vector2(x_pos,0)
bgegg | 2019-07-06 01:30