What is the best approach for a city building game mesh terrain vs hex terrain?

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:bust_in_silhouette: Asked By CultureCitizen

I am building a prototype of a city building game.
At this point I am unsure on whether I should use a mesh terrain or a hex terrain.

I feel inclined for the hex terrain because it seems easier to generate, although it is likely to have some disadvantages, the biggest I can think of has to do with navigation, because I will need a separate model to handle navigation instead of using a NavAgent.

Any advice will be highly appreciated.

What do You mean by mesh terrain ? Like one mesh resource for whole terrain ?

Hexes should be good choice for board-like terrain design, which is actually 2D with few possible height levels. MultiMeshInstance should enable huge hex maps, that are well optimized. Navigation should also be easy to design, but with N-odd coordinate Astar, not a Navmesh.

Inces | 2023-07-03 18:10