Godot Version
4.3
Question
In my game, the player is controlled from a top-down view, similar to Zelda or Overcooked.
I would like to implement a transparent roof that does not allow sunlight to pass through. Since it’s a top-down view, the roof should be invisible to the player, but sunlight should not penetrate the ‘invisible’ roof.
How can I achieve this?
Looking forward to your tips as always! Thank you in advance