What is the workflow of complex 2D animation?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By q531620267

I am making a 2D pixel game with multi-directional and complex actions. I would like to ask whether the workflow uses one sprite and animationplayer node or multiple sprites and animationplayer to form character animation. Is it reasonable to use multiple sprites and animationplayers to hide or display Sprite? If I want to use a sprite, how can I arrange the sprites neatly? I use aseprite, thank you for your reply!!

:bust_in_silhouette: Reply From: Ertain

I don’t know how an expert would do it. But one AnimationPlayer can be used to animate a sprite in many different ways. Then an AnimationTree can be used to make a smooth transition between these animations. If you haven’t seen it already, here’s some of the documentation on an AnimationTree. Even though the documentation is geared towards 3D, it still applies to 2D.

Thank you for your answer. I have solved my problem

q531620267 | 2020-07-17 08:32