v4.5.1
What’s wrong with this code:
extends CharacterBody2D
var gravity : float = 981
var JumpForce : float = 400
func _physics_process(delta: float) → void:
The last line is the incorrect part; What’s wrong with it?
extends CharacterBody2D
var gravity : float = 981
var JumpForce : float = 400
func _physics_process(delta: float) → void:
The last line is the incorrect part; What’s wrong with it?
It’s very likely that you simply need the pass keyword under it.
Hi,
If that’s your full code, the issue is that the function needs a body:
func _physics_process(delta: float) → void:
pass