What properties should I change to Bake navmesh, so that AI won't get stuck?

Godot Version

4

Question

My AI kind off stuck at wall when I am at the opposite side of the wall. What I trying to achieve is I am at the opposite side of wall, the ai won’t chase me, AI kind of stuck at the wall. What properties should I change to Bake navmesh? I am think to create gap between wall and path. So that, it won’t stuck and find another route to chase me.

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First you should fix what the error msg tells you to do, match the navigation map cell size with your baked cell size.

Then you match the agent properties like e.g. agent radius to match size and capabilities of whatever your “AI” actor is and can do.

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