I just starting asking myself why do I started to have interest in programming, 3d modelling and gamedev overall.
My day job doesn’t have much to do with of named skills, but it provide the income.
Recent days I have spending mostly outside, do some jobs around house so computer wasn’t even turned on, also World Cup.
It pretty interesting to observe how I enjoyed the initial learning process, but more I spend time trying various languages, engines, ideas it becoming less exciting.
Ok the exciting part be explained with lots of previous topics I started ( hardware, languages, optimisation, Witcher 3 inspired workflow )and responses there.
What do you generally thing about GameDev nowadays ?
Is this become just become another niche thing to sell courses, make videos about or is there more to it?
Do you taking a break from projects?, if so did you ever came back to them ?
I see it as the most rich way for artistic expression there is. It’s not rewarded fairly at the moment because the gems are too hard to find. I can’t do it myself. At least, not thus far, which I why I make tools for fun.
The main reason I can’t do it is my lack of willingness to learn about what keeps people engaged and the need to find testers to get this right. It’s also time. Even if I had an idea worked out to a prototype worth testing, and even if I would find enough people to test it (once) I would have to rework everything multiple times. It’s not doable.
Then there is the game jam scene (which anyone can join on itch.io for instance). There you can join a team. This is a lot of fun, but not if you combine your day job with family responsibilities at home.
That is a massive question. GameDev is an industry worth 200 Billion annually. You would need to be far more specific.
Yes, a lot more to it. Are you talking about indie game dev in particular. Then yes, again there is a lot more to it.
Yes, and yes. I am building an evolution game at the moment but it is morphing into something else and I am getting a bit frustrated with it. So I will probably next week go back to my 3D space shooter, as I have some ideas for it. But my spider game is calling me too. And if none of them win my attention, there is an entire list of my ideas I have yet to even start to prototype.
That is fine. Do other things. The truth is we are probably not making the next minecraft. I like to think of it like the greatest hobby I have ever found! And like all hobbies, sometimes life drags you away. But in all honesty, I can’t think of anywhere I am happier than sitting here fiddling with my latest discovery, my latest animation or getting frustrated with my seemingly total lack of artistic ability. Godot gives me everything I need to explore my love of coding, invention, gaming and creativity! And when family or work drags you away, you shrug and say to yourself, it’ll still be here when I get back.
Don’t feel bad if your enthusiasm starts to wane because of the realities of producing an actual finished and polished product. Enjoy the process, and stop when it stops being fun. I bet the itch to do it again will soon start to bite and you’ll be back. Good luck with everything. Just do it because it is fun to do. Difficult, challenging, ever changing demands, self inflicted expectations, hopes and dreams, but so enjoyable! Thank you Godot! You are the best!
I found this game jam not thing for myself, as I can’t commit to it fully.
It great idea to put yourself under time limit and create something new, but again communication with other or plan make finished game is extra stretch for do other things in free time.
I guess the autumn or winter be time to start spend more time on doing things related to game’s .
Game dev is probably a good runner up. I think it’s definitely easier for one person to make games rather than scheduling groups of people to shoot for a few days/weeks.
Neither arts are easy to do so there’s another commonality.
It’s never been easier to get into filmmaking or gamedev for that matter, with no influx of cash needed, since we probably all have a phone and a computer
That’s one of the upsides of the computing era, with the offerings of FOSS, the relative democratisation of photography and film making, as well as game dev.
You just have to follow a different process than AAA game studios, aka Indie for gamedev. Using Godot, or Defold, or Love2d, or Q3A GPLed for that boomer shooter, etc.
Same parallel for photo or film : use your phone, don’t use sets, improvise and use free or open source or both applications for editing: kdenlivd, rawtherapee, darktable, etc.
Happy artistic endeavours!
Cheers!
P.S Backrooms is making a killing and the kid director started doing YT Backrooms videos with what he had on hand at the time
I like games, I like to learn how they work, how they’re build. Will I ever publish a succesful commercial game? Probably not, and that’s perfectly fine. It’s a hobby I enjoy doing. Learning new syntax, tools, processes, it’s engaging, rewarding and fun.