Question
Hello i just finished gdquest learn from zero and making your first 2d game, and i was wondering if anyone have recommendations on what to look towards to continue learning gdscript. I just want to know if I’m looking for things to actually help me learn instead of wondering and looking for the best one.
Personal opinion: none whatsoever.
This statement is colored by the fact I already know how to program, but, I find that virtually all tutorials lack actual educational content. They don’t really teach how to solve problems, they show how to solve a particular problem. Which is all nice and well, until the student encounters a problem that’s slightly different from the example problem and immediately chokes on it.
The worst offenders don’t even pretend students will ever have to solve a problem on their own. “How to make a Super Smash Brothers clone (12 hour, 24-episode series)” certainly sounds comprehensive. It’s also perfectly useless because human brains can’t hold 12 hours of video footage in memory.
My suggested alternative is to open a blank Godot project. Then before writing a line of code or adding a single node, write down on a piece of paper what you would like to accomplish in the next fifteen minutes. I suggest something small, like “when I press the space bar, a red rectangle should be drawn to the screen.” Then implement that feature. If after fifteen minutes the game doesn’t draw a red rectangle to the screen, take the original task and divide it into subtasks that can be completed in fifteen minutes, then pick one and implement it. In case one subtask proves too difficult to implement time and again, then that’s a good reason to search the web.
In the past two months I’ve only searched for a tutorial once, and that was because I couldn’t find a particular button in the editor and needed someone to show me its location.
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