Hole itself are made of few components, but main issue I’m trying to resolve is object no matter of size can fall through a floor as long as it didn’t leave area3D cylinder which disabled mask.
The torus below works fine for small objects, but with taller objects it cause issue as demonstrated in video
Can’t you just use physics bodies for the falling objects and let them solve the falling and getting stuck etc by themselves, with some tweaks here and there when needed? If you want them to feel like and behave as in the trailer, i think it would be easier to do this than flipping around with different solutions for different sizes and shapes.
Would need something like this for colliders( blue squares with cutouts) under the floor so objects are not standing change to fall anywhere else only through hole.
also currently sizing with this function couple elements and collision shapes and static bodies attached to hole(RigidBody3D)
OK, could you not instead of changing the collision layers of the objects that fall, just have an actual hole appear in the ground, so that they will fall through automatically? I forgot the name of the node but you can cut out a shape in meshes. Have a close look at CSG meshes. They could be helpful. If the ground is a mesh, your hole would be a hole and you would not have to worry about the layers or how big an area around the hole you have to alter when entering or exiting an area.
It’s identical radius and transform as hole itself.
I might not understand this correctly, but as you can see in demonstration this tall pillar is going to side down, I might change height of activator, and make separate area3d for unfreezing the objects, but as long as the objects not fully leave activator collision shape signal to exit_body is not emitted.
Should I separate the meshes of keep it as one of concave collider? ( Because top be better to begin with bigger size like 50m wide, but hole getting bigger by 20% which would be significant when use this scaling for top side as well if they are one collider.
It looks like the activator is very tall, protruding up above the hole. I think you should move it down so it only just peeks out above the hole, the majority of it’s length should be below the hole.