Godot Version
4.6.stable
Question
I’m wondering what the best way to disconnect intentionally, as a client, from the server is.
This is what I’ve tried:
multiplayer.multiplayer_peer.disconnect_peer(1)
When I disconnect using this method, it works but gives me the error:
send: Unable to send packet on channel 1, max channels: 0
I’m sure there’s some simple solution that I just haven’t found.
Thanks for the help!