What's the limit on the number of NPCs if I don't care about lag?

Godot Version



Hello all,

I am interested in using Godot as a research platform. Namely as an agent-based model driver for cells (an example platform: PhysiCell, http://physicell.org/). Coding an agent in ABMs is not that different from coding a NPC, I believe that Godot has most of what I need.

My question is, how many NPCs can I feasibly have? I do not care about FPS, if the “game” is on seconds per frame, or even minutes per frame, that’s fine by me.

Could I get to millions of “NPCs”?

Many thanks!

Sure, only limit will be ram. There’s even a “movie mode” you might find useful

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Awesome! Thanks!