Godot Version
4.0
Question
Hello all,
I am interested in using Godot as a research platform. Namely as an agent-based model driver for cells (an example platform: PhysiCell, http://physicell.org/). Coding an agent in ABMs is not that different from coding a NPC, I believe that Godot has most of what I need.
My question is, how many NPCs can I feasibly have? I do not care about FPS, if the “game” is on seconds per frame, or even minutes per frame, that’s fine by me.
Could I get to millions of “NPCs”?
Many thanks!