Godot Version
4.4.1
Question
Hello, my project is getting bigger and bigger, with multiple enemies and characters, and so I start to need thinking about asset duplications, optimasing disk storage, making my scenes reusable, etc.
I was thinking that we could make a thread here where we share with each other what is our usual 3D asset workflow:
- Do you import in GLTF + images, then create an inherited scene?
- Do you extract the materials, the animations?
- Do you share animations between characters? do you use animation retargeting?
- Do you import OBJ as meshes and then build a MeshInstance3D from it?
- Is Scene Inheritance working now? can we use it to make variant of a enemy (e.g. small blue spider and big red spider)?
- What about level design? do you do it in Blender? or directly in Godot (e.g. gridmap, terrain)?
- What are your tricks to save on disk storage when building the game?
- What’s your folder structure to manage gltf, .tscn, animation, material, etc?
I hope that will spark an interesting conversation