When changing resolution taskbar goes out of screen

Godot Version

< 4.3 dev 5>

Question

When changing resolution taskbar goes out of screen. When using move_to_center my taskbar getting out of screen. If i decrease y for 40 pixel (~size of windows hotbar) it works, but this is not solution i needed.

var Resolutions: Dictionary = {
	"3840х2160": Vector2i(3840,2160),
	"2560х1440": Vector2i(2560,1440),
	"1920x1080": Vector2i(1920,1080),
	"1366x768": Vector2i(1366,768),
	"1536x864": Vector2i(1536,864),
	"1280x720": Vector2i(1280,720),
	"1440x900": Vector2i(1440,900),
	"1600x900": Vector2i(1600,900),
	"1024x600": Vector2i(1024,600),
	"800x600": Vector2i(800,600),}

const Window_Mode_Array : Array[String] = [
	"Window Mode",
	"FullScreen",
	"Borderless Window",
	"Borderless FullScreen"
]

func _ready() ->
 void:
	resolution_option_button.item_selected.connect(on_resolution_selected)
	full_screen_options.item_selected.connect(on_window_mode_selected)
	add_resolution_item()

func add_resolution_item() -> void:
	var Current_resolution = get_window().get_size()
	var ID = 0
	for resolution_size_text in Resolutions:
		resolution_option_button.add_item(resolution_size_text, ID)
		
		if Resolutions[resolution_size_text] == Current_resolution:
			resolution_option_button.select(ID)
		
		ID += 1
	for window_mode in Window_Mode_Array:
		full_screen_options.add_item(window_mode)




func on_resolution_selected(index: int) -> void:
	DisplayServer.window_set_size(Resolutions.values()[index])
	centre_window()


func centre_window():
	get_window().move_to_center()

func on_window_mode_selected(index: int) -> void:
	match index:
		0: #window
			DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
			DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, false)
		1: #fullscreen
			DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
			DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, false)
		2: #borderless window
			DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
			DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
		3: #borderless fullscreen
			DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
			DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)