Godot Version
4.6 stable
Question
When ever i run my project i am getting these black lines tearing through the project with little done to the project settings (Resized window, texture rendering set to nearest)
any insight would be appreciated this doesn’t happen running anything else on my pc
can’t upload any videos as new user here. I can have no node active and it does it. 2D scene
Maybe it’s a graphics driver issue?
I am going to consider this now a non-issue, I just recreated a new project and rebuilt my game to the state it is in the messed up one, and it no longer has the issue so i am not sure what happened.
I lied i guess, it was fine until a certain point and now it does it again. No changes made as i reverted them all once i noticed it happened again.
wish i could post a video of it here just going to post a link to it on streamable, it happens a lot less when I turn UV clipping on on my tile map layer, however when i “hide” the layer entirely it happens again. Video of what’s happening
Do i need to bump this post to get it seen more? I am at a loss and can’t find anyone else with similar issues 
What’s the issue? On the video I don’t see anything wrong at all. You only have two black lines on the left and right side which I assume are there because your resolution isn’t any standard resolution.
Thats wild, i just looked back at video for the first time since recording one of these videos… and it doesn’t show you guys the visual glitch…it may be my monitor…
I am so confused, it only happens when godot is running on my primary monitor…uhhh hang on
sorry for phone video, but it seems not a godot issue its a my monitor problem.