When my file .txt is not found ( C# android)

Godot Version

using Godot;
using System;

public partial class scene_1 : Node2D
{

private Label mylabel = new Label();

// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
	String mydatapath = ProjectSettings.GlobalizePath("res://");
				mydatapath += "mydata.txt";
				
	string content = "";
				using var file = Godot.FileAccess.Open(mydatapath , Godot.FileAccess.ModeFlags.Read);
				if (file == null ){ content = Godot.FileAccess.GetOpenError().ToString(); }
				
				mylabel.Text = content ;
				
				mylabel.Position = new Vector2(100, 200);
				mylabel.Modulate = new Color(0, 0, 0, 1);
				mylabel.Scale = new Vector2(2, 2);
				GetNode("/root/scene1").AddChild(mylabel);
	
	
}

Question

Ok so when I export my game, it doesn’t find my mydata.txt : the error is file not found. How to export this file when I export my game …
first I wanted to use a csv but it doesn’t work
I put in the export setting the *.csv , *.txt but still doesn’t export
I change my project in git to none …
I test my app on android but it doesn’t work , also I try on windows doesn’t work…

for the CSV I try to change all the settings in the tab import … translation or not…
I’m tired xd

Hello,
Where is your mydata.txt file, in project folder?
image

Try

string mydatapath = "res://mydata.txt";

I had the same problem.
For me it’s work fine!