Godot Version
4.5
Question
I’m looking for the earliest possible moment in execution that I can call NavigationServer3D.map_get_closest_point. In Godot 4.4, I thought that was NavigationServer3D.map_changed. However in Godot 4.5, subscribing to this signal doesn’t work. Neither does delaying a process frame. It seems like I need to wait two whole process frames before it starts working after upgrading. It’s certainly happening later in Godot 4.5 than it ever did in 4.4.
Preferably, I’d like a way to force the game to await the map being ready to use earlier. Regardless, I’d like to subscribe to the moment that I can use the map. Can anybody point me in the right direction?