When running program, I want to refresh the value in the inspector

Godot Version

4.3 stable

Question

Imgur
Picture 1
When program is running,
change the value of v1 in inspector,
and the value in program is correct.

Imgur
Picture2
When program is running,
press input key to increase the value of v1,
v1 is 6.
But in the inspector, the value of v1 is still 3.
How can I sync the value between program and inspector?

@tool
extends Node2D

@onready var label: Label = $Label

var v1 : int = 1:
	get: return v1
	set(value):
		v1 = value
		update_ui()
		notify_property_list_changed()

func _ready() -> void:
	update_ui()

func _input(event: InputEvent) -> void:
	if Input.is_action_just_pressed("1"):
		v1 +=1
		notify_property_list_changed()
		# I want to refresh the data value of v1 in the inspector

func update_ui():
	if not is_inside_tree():
		await ready
	label.text = str(v1)

func _get_property_list():
	var plist = []
	
	plist.append({
		"name" : "v1",
		"type" : TYPE_INT,
	})
	
	return plist

Simply switch from “Local” to “Remote” view.

1 Like

Thanks wchc.
This problem is solved. I will keep it in mind, the Remote tab.

similar problem posted at here