Godot Version
godot 4.3
Question
When using an ImmediateMesh, I encounter some strange behavior.
I’m using the Curve of a Path2D to create lines with ImmediateMesh when two or more points are clicked on the screen. It works correctly when the Camera2D is not moved, but when I move the Camera2D, the line mesh I created disappears.
However, if I resize the application window, the line reappears.
I suspect that the AABB of the ImmediateMesh is not being updated immediately.
Is there a way to force an AABB update on ImmediateMesh or set it manually? Or is there a way to disable frustum culling for a specific object?